Collision simulation with fortran
Overview
Following the initial success of the orbital simulation project, I wanted
to see if I could apply what I'd learned to something more complex. The
collision physics project was initially supposed to be a minor addition to
the orbital code to avoid situations in which massive bodies would pass
through each other. In accordance with Newton's law of gravitation, as the
distance between the bodies approached zero the force between them
approached infinity. I quickly realised that this would be more
challenging to implement if I wanted the collisions to be remotely
physically accurate. This project is still very much in its early stages,
and I have been contemplating switching to another language to better
realise my goals with it.